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Lauer Learning Founder Previews Educational Computer Game at Purdue University's Serious Game Forum

Lauer Rice Represents Independent Game Developers on Distinguished Panel

West Lafayette, IN - April 5, 2007 - Andrea Lauer Rice, chief executive officer and founder of Lauer Learning, presented at the recent Purdue University Serious Games Forum, where leading experts from the computer game industry highlighted new developments in the creation of educational computer games. Lauer Rice showcased the recently developed interactive graphic novel “FF56” and discussed the importance of media ecology in today's classrooms.

The forum, organized by Chris Rahaim, professor of computer graphics technology at Purdue, was co-sponsored by Purdue University's Discovery Learning Center and the Envision Center for Date Perceptualization. Participants included game developers, academics and technology and software experts, who shared their viewpoints and experiences using games as a medium for learning. As the sole independent game developer, Lauer Rice added her perspective to the forum content.

“The impact that this industry is having on the way we teach and the way kids learn is exciting and is an important aspect to the future of education and training,” Lauer Rice said. “Being asked to participate in this forum is a privilege. The combined perspectives of computer game industry leaders, university scholars, scientists and industry experts will enable us to get a complete picture of the learning potential of this medium.”

Other speakers at the forum included Doug Whatley, founder and CEO of BreakAway Games, a leading developer of entertainment games, game-based simulations and training software; Rudoph P. Darken of MOVES and the Navel Postgraduate School, and Howard Phillips of Microsoft.

Following the presentations, the group gathered at Purdue's Discovery Learning Center where students demonstrated various multimedia projects that included walking through a 3D model of ancient Rome and stepping into a virtual reality experience that featured falling into a deep hole.

Lauer Rice's company, Lauer Learning, was founded in 2005 and is headquartered in Roswell, Ga. It offers unique learning experiences to young people by combining new technology and proven educational approaches with interactive products that teach about foreign languages, cultures and historic events.

“FF56”, which was released in fall of 2006, is an interactive graphic novel game that allows teens to step back in time to experience the events of the Hungarian Revolution of 1956. The objective of the game is to create an exciting environment in which students learn history through interacting with historic figures, and experiencing video footage, radio broadcasts, speeches and newspapers from that time. “FF56” is available for purchase on the Lauer Learning website, http://www.lauerlearning.com/buy.html.


Lauer Learning is a multimedia educational company that creates interactive products to teach children about foreign language, culture and historic events through experiential learning. FF56! a bilingual, historically accurate, educational computer game for teens about the Hungarian Revolution of 1956 was launched in the fall of 2006. All products, including “56 Stories”, a collection of personal testimonials collected through the FreedomFighter56.com website are available for purchase through the www.LauerLearning.com website.

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